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  • XBox 360 question

    okay... I enjoy FPS games. CoD, mostly. Halo ranks up there, too, but they got weird after 2, and REACH didn't quite meet expectations. (Still fun, though. They really should have followed the book on that one.)
    ANYROAD!

    I'm investigating the idea of finding a "gun" so I can improve my game a bit, as I'm a bit faster on the uptake when I've got something "more real" in my hands than a controller.
    Case in point:
    I was never very good at the combat sequences, but I was a hot-stick in high school on flying games when I had a joystick, and we were doing the training races. I'm STILL #1 fastest draw when it comes to my English teacher's Super Mario Bros. Duck Hunt tournament (held every year for the Seniors the last week of school. I can go from Draw to no more rounds with dead duck in less time than it takes to sneeze.) and I set that record in 2000!

    SO... those braggart claims made, Would the

    for Cabella's Dangerous Hunts FOR XBOX 360 work on XBox 360 FPS games?
    LOGIC dictates there would be little issue besides lack of a secondary trigger, but WTF do I know.

  • #2
    Look on the back of the box -- Usually, if "non-standard" controllers such as light guns are supported *at all*, it will say so there. The Cabela's box should give you an idea of what icon to look for.

    Keep in mind that, while Cabela controls your 'targeting' spot via IR/light/whatever the gun uses, by figuring out where the light gun controller is in relation to the screen, while games like Halo normally control it as a function of the X/Y output from the L3 key (left stick), and the location of the controller itself is irrelevant. It's POSSIBLE that the lightgun would work, but it may not do so out of the box.
    "For a musician, the SNES sound engine is like using Crayola Crayons. Nobuo Uematsu used Crayola Crayons to paint the Sistine Chapel." - Jeremy Jahns (re: "Dancing Mad")
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    • #3
      Don't think it would work. Pointer (joystick, mouse, arrow keys) controlled FPS games take the input from the console's standard pointer control to figure out where you're "aiming". Light guns add a new level of complexity, needing to use the gun itself to figure out what you're aiming at. Games using the light gun need a lot of additional code to implement this, with different games having different levels of complexity.

      Light gun "hit detection" ranges from the simple (original NES Duck Hunt - did you notice the screen flashing white whenever you pulled the trigger?) to the complex (I've seen a tech running maintenance on FPS arcade machines, and part of the calibration procedure is to aim at specified points on the screen and pull the trigger in order to match the settings in the game "brain" to that particular screen).

      As to why the original Duck Hunt flashed white, on trigger pull it would do a "black scoring area on white screen" frame, and if the gun "saw" white it would register as a miss (seeing "black" would register as a hit). Needless to say this could only handle one "target" on screen at a time (otherwise how do you determine which was hit?), and was easy to cheat (simply aim at something black off-screen).
      Any fool can piss on the floor. It takes a talented SC to shit on the ceiling.

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      • #4
        Light Guns wouldn't really work for FPS's unless they're a rail shooter. For a start, they generally arent coded to support them, and secondly, they need movement input from the controller too, so you'd be awkardly juggling a controller in one hand and the lightgun in the other.

        You're better off just upping your skills by practise. Hunting games would also require slightly less faster reaction times because hey, the things you're hunting are at most going to charge at you, rather than be shooting back.

        If it were for PC, you could rig up a lightbar to use a wiimote and the lightgun adapter thing for it that would probably would, though call me a snob but wasd + mouse are a far superior method of control forthose types of games.
        Last edited by RayvenQ; 05-01-2014, 05:42 AM.
        I am the nocturnal echo-locating flying mammal man.

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        • #5
          Quoth RayvenQ View Post
          secondly, they need movement input from the controller too, so you'd be awkardly juggling a controller in one hand and the lightgun in the other.
          This part's negligible. The aiming emulates one control stick while the movement control stick is on the gun.

          The game does need to have configuration options though or it won't work right if it even works at all.
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          • #6
            In the latter. AFAIK, people have successfully rigged up Wii lightbars and XBOX 360 Kinects to work in Windows 7 systems.
            "For a musician, the SNES sound engine is like using Crayola Crayons. Nobuo Uematsu used Crayola Crayons to paint the Sistine Chapel." - Jeremy Jahns (re: "Dancing Mad")
            "The difference between an amateur and a master is that the master has failed way more times." - JoCat
            "Thinking is difficult, therefore let the herd pronounce judgment!" ~ Carl Jung
            "There's burning bridges, and then there's the lake just to fill it with gasoline." - Wiccy, reddit
            "Retail is a cruel master, and could very well be the most educational time of many people's lives, in its own twisted way." - me
            "Love keeps her in the air when she oughta fall down...tell you she's hurtin' 'fore she keens...makes her a home." - Capt. Malcolm Reynolds, "Serenity" (2005)
            Acts of Gord – Read it, Learn it, Love it!
            "Our psychic powers only work if the customer has a mind to read." - me

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            • #7
              most Light guns work on old huge CRT only. Those that have bars to control them I've known to be..... skittish at best.

              Personally I can't stand console controlers either. born and bred PC player...lol
              I am so SO glad I was not present for this. There would have been an unpleasant duct tape incident. - Joi

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              • #8
                Sorry to say, the Wii (or Wii U, now, since the internet servers for all Wii games go bye bye on the 20th,) is the only gaming system I know that would actually work on (although I think the PS3 might make special equipment for some games.) I will admit, it's kept me hooked on FPS on the Wii even despite the lower graphics and lack of anti-hacks. Using a pointer to control your aim is WAY better in an FPS game than joysticks.

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                • #9
                  Quoth wolfie View Post

                  As to why the original Duck Hunt flashed white, on trigger pull it would do a "black scoring area on white screen" frame, and if the gun "saw" white it would register as a miss (seeing "black" would register as a hit). Needless to say this could only handle one "target" on screen at a time (otherwise how do you determine which was hit?), and was easy to cheat (simply aim at something black off-screen).
                  I thought it was the other way around, that it was a white spot that was the hit and black was a miss, the cheat I've always seen people doing it having a lamp next to them and pointing the gun right at the bulb. I could of course be mistaken.

                  As to the OP, I don't think it would work... if it was the PS Move version, you probably could use it, I think a lot of the COD games have built in move support that you wouldn't have to do any hacks or fixes, and at least the rifle controller for the move allows you to have the nun-chuck controller integrated into it to control character movement.
                  If you wish to find meaning, listen to the music not the song

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                  • #10
                    Quoth smileyeagle1021 View Post
                    I thought it was the other way around, that it was a white spot that was the hit and black was a miss, the cheat I've always seen people doing it having a lamp next to them and pointing the gun right at the bulb. I could of course be mistaken.

                    As to the OP, I don't think it would work... if it was the PS Move version, you probably could use it, I think a lot of the COD games have built in move support that you wouldn't have to do any hacks or fixes, and at least the rifle controller for the move allows you to have the nun-chuck controller integrated into it to control character movement.
                    Yeah, that is how it worked, when you pull the trigger the screen goes black for a fraction of a second and white squares appear where the targets are meant to be, the gun detects whether it is pointing at the boxes, hence the term 'light gun'. This was pretty much the standard method of operation up until the release of the Super Scope for the Super NES, which used a box on the TV similar to how the wiimotes work today, but like it was said earlier, on flatscreen tv's it can be jittery at best.

                    Modern gun games such as Time Crisis 4 use a more advanced comparison to the wii sensor bar, for TC4 there is 8 sensors placed around the screen, 4 above the screen and 4 below, these help detect where you are pointing at on the screen, most modern gun games use a variation of the sensor setup.
                    Last edited by Kagato; 05-07-2014, 10:59 AM.
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