I've been playing 4X* games since the first one (Reach for the Stars...on MS-DOS 3), and I probably still have the floppy diskette ^_^
One thing I can tell you about the genre is that yes, all of the computer players really ARE out to get you. Some things that these games typically do with regards to the AI (these penalties get worse on harder difficulties):
- They get "diplomatic" bonuses that are favorable towards one another, and their opinion of you generally degrades faster than their opinions of one another, even when nobody does anything bad
- They can and WILL join forces against you, especially if you're winning
- They often start with extra money/resources -- on higher difficulties, maybe even with an established city and units while you still have your starting Settler
- The AI players have a specific chunk of the map they consider to be "theirs," normally the part they start on. Having a city/unit on any of these tiles, or even one considered part of your empire (they will start bitching about you getting too close, even if their nearest owned tile is 20+ tiles away -- it's THEIR empty land, dammit!), will reduce their opinion of you more quickly than normal. Ditto if you build a city really close to one of theirs (they have no issue building so close to yours that it cuts off your workable-tile area, though)
- They will hold grudges for a long time, especially with regards to "Atrocities" like nuking one of their towns, conquering and eliminating another ruler/civ, breaking a peace accord (instead of waiting for THEM to attack). You get the most penalty "points" from the one you actually hurt, but ALL AI civs will be pissed off about certain actions. Build up your army, your alliances, and your defenses before doing these sorts of things, and be prepared to steamroll the side you plan to offend.
Note specific to Civ games on Steam, or, at least Civ V: If you are running a mod of any kind, it won't count towards cheevos.
Oh yeah - Not sure if Japan is in "vanilla" Civ V, but it's a good side to learn with, especially on maps where you WILL come into conflict with others sooner, rather than later (read: any map with a lot of connected land tiles). They retain their maximum combat effectiveness even if they're down to a single hit point, making them terrors on the battlefield, and great for clearing out barbarians. (Normally, a unit at half HP fights at half effectiveness)
*eXplore (the land), eXpand (your territory), eXploit (the resources), eXterminate (your foes)
One thing I can tell you about the genre is that yes, all of the computer players really ARE out to get you. Some things that these games typically do with regards to the AI (these penalties get worse on harder difficulties):
- They get "diplomatic" bonuses that are favorable towards one another, and their opinion of you generally degrades faster than their opinions of one another, even when nobody does anything bad
- They can and WILL join forces against you, especially if you're winning
- They often start with extra money/resources -- on higher difficulties, maybe even with an established city and units while you still have your starting Settler
- The AI players have a specific chunk of the map they consider to be "theirs," normally the part they start on. Having a city/unit on any of these tiles, or even one considered part of your empire (they will start bitching about you getting too close, even if their nearest owned tile is 20+ tiles away -- it's THEIR empty land, dammit!), will reduce their opinion of you more quickly than normal. Ditto if you build a city really close to one of theirs (they have no issue building so close to yours that it cuts off your workable-tile area, though)
- They will hold grudges for a long time, especially with regards to "Atrocities" like nuking one of their towns, conquering and eliminating another ruler/civ, breaking a peace accord (instead of waiting for THEM to attack). You get the most penalty "points" from the one you actually hurt, but ALL AI civs will be pissed off about certain actions. Build up your army, your alliances, and your defenses before doing these sorts of things, and be prepared to steamroll the side you plan to offend.
Note specific to Civ games on Steam, or, at least Civ V: If you are running a mod of any kind, it won't count towards cheevos.
Oh yeah - Not sure if Japan is in "vanilla" Civ V, but it's a good side to learn with, especially on maps where you WILL come into conflict with others sooner, rather than later (read: any map with a lot of connected land tiles). They retain their maximum combat effectiveness even if they're down to a single hit point, making them terrors on the battlefield, and great for clearing out barbarians. (Normally, a unit at half HP fights at half effectiveness)
*eXplore (the land), eXpand (your territory), eXploit (the resources), eXterminate (your foes)
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