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  #71  
Old 05-08-2013, 05:56 AM
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Chanlin's explanation here works for me. The +X would be your modifier.

Tell me the number and I then figure out how many shifts you generate. (That's really what I need.)
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  #72  
Old 05-08-2013, 06:19 AM
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That is the problem, I don't know how to figure out my modifier. However, with 4df I balanced out at 0.
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  #73  
Old 05-08-2013, 06:38 AM
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Note to self: consolidate character sheets for easier accessibility.

For channeling a spell (which you're basically doing), you need to decide how much power you want to put into it based on what you're doing and your Conviction. So you'll be taking one mental stress from doing this.

To find out how successful you are, it's the roll plus your Discipline. In your case, that's a Good so you'd add 3 to the roll. So you have +3 against the difficulty of opening this door.
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  #74  
Old 05-08-2013, 06:40 AM
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Your skill mods Myt

+1 Alertness Deceit
+2 Investigation Craftsmanship
+3 Discipline Burglary
+4 Conviction, Endurance

There is a really long explanation of spell casting in the book. The short version is thus.

1: Determine the effect (attack, block, maneuver) - Maneuver is when you're doing something creative like using Earth to make yourself a lightning rod and channel electricity. Maneuvers may add to the difficulty of the roll.

2: Determine how much power your going to use. Represent this as a number. This is the target you need to hit on a Discipline roll.

3: Roll the dice, add your discipline skill. If you miss the target roll you failed to control the power of the spell and something bad happens (either backlash, or consequences. Backlash hits you, consequences hit the environment) If you hit the target number exact you succeed. Any amount over generates positive shifts.

The roll gives you your results and then the Story Teller (GM) tells us what happens.

There are all sorts of other modifiers, such as any casting implements you have or any specialties or stunts you might have, or if you spend fate to invoke one of your aspects. But the above is how it will go 90% of the time.

  #75  
Old 05-08-2013, 06:42 AM
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Argh. When I rerolled with the bonus got 3 negatives so it still balanced to zero. Don't think that is going to do it. *laughs*

((The roll is under 'mine' on the link Chanlin provided))
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  #76  
Old 05-10-2013, 02:49 AM
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Training for the camp is this weekend starting tomorrow morning, so I'ma be away until late Sunday afternoon.

  #77  
Old 05-10-2013, 05:39 AM
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And if Kheldarson wants it, or if anyone else is particularly interested, I can work up a list of exactly what Randall totes around with him in that bag.
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Last edited by KabeRinnaul; 05-10-2013 at 05:47 AM. Reason: fixed name

  #78  
Old 05-14-2013, 02:54 AM
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So I missed that the training program I'm at for the summer camp is until Friday not Sunday. I will try to post if I can but the classes are fairly time consuming.

  #79  
Old 05-15-2013, 12:32 AM
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Sorry I haven't been posting guys. My muse finally showed up for my personal writing and it won't let go now.

There are worse problems, yeah?

But getting something up before I go to work.
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  #80  
Old 05-15-2013, 04:07 AM
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I have a similar excuse, except she's writing a proper novel and I'm writing My Little Pony fanfiction.

One of us may have a better justification than the other.

Hint: It's me. Ponies are awesome.
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