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  #11  
Old 06-16-2013, 06:48 PM
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While I'm here, a bio for a friendly NPC that's likely going to factor in at a few points in the early story...

Name: Jinchu Daisuke - no separate Interlink identity
Occupation: Leader of the Hub Scraps Gang

Backstory: Born and raised in the Hub, Jinchu (Daisuke is his given name) ran with a couple of small-time gangs that routinely got muscled out by syndicates. However, his skills got him recruited by the Shinsen-gumi, who paid for his augmentations. When it became clear to Jinchu, however, that the Shinsen-gumi were in the pocket of S-YZ, he dropped his flags and went back to the Hub, where he rallied up a new gang, the Hub Scraps, and has been a quasi-activist against megacorp dominance ever since.

Description: Jinchu tends to wear clothing that covers as much of his body as possible, so as to hide the glowing nano-tats he got as part of the Shinsen-gumi. His attire tends to evoke the appearance of antiheroes from popular trideo games or even S-YZ-produced manga. (Purely ironically.) He often wears a hi-tech face-mask that covers his eyes, which also gives him some sensory boosts. (Described below under Abilities.)

Avatar Description: Jinchu's Interlink avatar doesn't look that much different from his real-world self, just sporting neon "Tron lines" and similar.

Abilities: Due to his augs, Jinchu is faster than a baseline human and a bit stronger, while also being resistant to small-ballistics firearms. (If they use special ammo or energy weapons, all bets are off.) When wearing his face-mask, Jinchu also enjoys sensory boosts that give him combat stats and threat identification. His sword has a monoedge, making it the sharpest a blade can be without its own augmentation, so he can slice through almost anything.

Flaws: Jinchu never backs down, even when it would be more prudent to do so. This has led to some fights where in the rest of the Scraps have had to distract the big corporate mecha-drone or security forces with a smoke screen or similar, and then drag Jinchu away. He also has a serious addiction to stimpacks, which means he suffers from periodic bouts of sleep deprivation. Not that this seems to discourage him.

Equipment:
- Monoedge Sword - Evoking a katana, but without a hilt guard, its edge is honed to a molecule's edge. Sharp as anything.
- Tyr "Hawk 90" Pistol - An energy pulse pistol, it actually uses ammunition, specially-designed energy pellets shaped like bullets. A Hawk 90 pulse deals damage roughly equivalent to twice that of a .50-cal round.
- "Argus Mk III" Face Mask - Provides sensory upboost and tactical data to its wearer. Must be calibrated to its user.

Contacts:
- The Hub Scraps Gang - Numbering about 30 to 40. Heavily anti-megacorp and anti-syndicate.
- Mr. Gannosuke - Shinsen-gumi contact; still on friendly terms with Jinchu
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  #12  
Old 06-17-2013, 12:18 AM
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Quote:
Quoth Mytical View Post

Name: Kiki Toshioto

Occupation: Assassin.

Backstory: (Since I am still not familiar with who would be where, not sure where she would be at).
If you mean geographically, it's kind of moot. The Sprawl is ENORMOUS. Like I said in the OP, it pretty much covers most of the civilized world as we know it. But there aren't really national boundaries anymore. You'd find just as many whites/blacks/Hispanics in what used to be Japan as you would Asians and Japanese. Ditto in what used to be the Southern part of the United States (which was traditional full of white 'Muricans)-- there's diversity everywhere. Still some prejudices here and there, but it's not as pronounced as it once was. I'll go back to the OP and add in some bits about major districts or sectors of the Sprawl.

BTW, the groups and organizations in the OP are not the only megacorps and syndicates out there. Those are just ones I threw in for some flavor. If you want to, feel free to make up a new one, just include a bit at the end of the bio piece that explains who/what they are/were.

Regardless of what part of the Sprawl Kiki grew up in, by the game start, she'll have been in the Hub for at least a few months, long enough to have a flat or some place to call 'home' (in that it's where she keeps her stuff and sleeps). So include that kind of thing.

Quote:
Quoth Mytical View Post
Contacts: (Work in progress)
One contact you can include here would be the Toshioto Clan itself, and probably at least one member of it that we can use as its 'face' (or at least the person from it that she interacts with most often).

Similarly, any syndicate/corporate contacts she might know that have hired her in the past or something.
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Last edited by Jay 2K Winger; 06-17-2013 at 09:46 PM.

  #13  
Old 06-18-2013, 09:00 PM
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Hmm, only two bites so far... kinda hoping for at least one other non-GM player before we get started on this. I'll leave this as it stands until Sunday, probably, and then post the IC thread.
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  #14  
Old 06-19-2013, 02:43 AM
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I haven't played in awhile and forum RP's are always fun. I'm in. I'll work on a character. Actually, I have one that I came up with a couple years ago for an RP that sadly never got started, who I think would be great in this setting. I'll just have to tweak her abilities to be technological rather than paranormal in origin and I think she's a go.
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  #15  
Old 06-19-2013, 03:51 AM
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Awesome! Glad to have you aboard.

I'm going to be fairly generous with the opportunities to do incredibly badass stuff in this game. In the end, these things are to have fun and do badass/fun things, not to get bogged down in dice mechanics and so on.
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  #16  
Old 06-19-2013, 06:55 AM
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Name: Danielle St.Claire

Occupation: Thief (Real world and Interlink)

Interlink Name: NiteShayde

Backstory: Dani was born in Beggar's Reef. Believing she would have a better life in the servitude of a wealthy benefactor, her mother sold her to the Shinsen-gumi at the age of 7 (at least, that's what her mother convinced herself so she could sleep at night. In reality, she needed the money). Unfortunately, being sold into slavery tends to sour one's personality. Danielle grew rebellious, selfish, distrustful of others (and untrustworthy herself), and vindictive. After many (severe) punishments for insubordination throughout her conditioning, she was sold to a wealthy interlink mogul for housekeeping and "other" services when she was 11. Nearly a year later, the lavish home in Altman Heights was raided after a series of attacks on various corporate and government datanodes were traced back to that location. Dani was arrested and sentenced to 15 years of imprisonment for her Interlink crimes. However, she only spent four months in a juvenile detention facility before she was granted release into the custody of Tyr Industries, who had taken an interest in her after reading offender profiles while looking for subjects for a new development contract. They wanted people who were young, troubled, and (most importantly) wouldn't be missed. Dani was unique because she was owned property. Her benefactor wouldn't admit that fact to authorities and had enough influence that no one asked, nor would the syndicate lay claim to her and risk compromising the confidentiality of a high-profile client. A back-alley deal was made and she was purchased from her previous owner with Shinsen-gumi's consent and released from prison into Tyr's custody. Thus, by the age of 13, her brain had been augmented against her will with prototype weaponized nanotechnology. However, the program that was to give the company complete control over her mind was defective, as it was still in testing, and she found that not only did she still have her wits, she herself had control over her augs. Unofficially, Danielle St. Claire was named among the dead in the explosion that annihilated the top 5 floors of the Tyr R&D building, though her body was never recovered ("officially," she had committed suicide at the detention facility when she was purchased by the company). She currently resides in The Hub, where it is still easy to lay low and be anonymous, stealing whatever she needs and squatting wherever she can. She has a very cynical outlook and shows some Sociopathic tendencies, but she is not evil (though she has the capacity for it).

Description: Dani is 14 years old and has a lean but athletic build, standing at about 5'1. She has dark blue hair and piercing violet eyes, and usually wears a black leather jacket, t-shirts, and jeans. She is of unknown origin though she speaks with an slight Irish accent.

Avatar Description: Danielle's Interlink persona, NiteShayde, is a black, spectral, humamoid form with few features, most notably a pair of glowing violet eyes. Can also activate a ghostly flaming aura around her avatar.

Abilities: Danielle's prototype augments grant her the ability to manipulate objects with a mere thought. She can lift, throw, break, open, or close objects up to four times what her physical strength will allow. She is capable of levitating herself and can even manage short-range "flight," though it takes a tremendous amount of concentration to achieve. Though she cannot kill a person with her mind (yet), she is able to exercise some control over various muscle and nerve groups, causing debilitating pain for as long as she can focus on them (or until they pass out). She also has control over fire, able to make it spread up to 4 times its size (or greater, as flammable objects will catch fire). She cannot create flames of her own (yet), but can "spark" combustibles within her range of manipulation (approximately 12 feet around her). Though it may not have been intended, her augs make her highly resistant to fire and heat, and she can use nearby flames to create a barrier around herself, much like her avatar. Within the Interlink, her powers are greatly magnified. She can manipulate "objects" within the virtual space easier and at much greater range (up to a virtual area of 50 yards). She can become incorporeal to hide in or pass through objects within the Interlink, and hack into and control (possess) other avatars if she can break their security protocols. Her incorporeal form also provides quite a degree of stealth, making her much harder to detect by security systems. When covert hacking is not an option, or when there's no time for discretion, she can ignite a blue flaming aura which can "burn" through security programs, firewalls, and datalocks. Unlike in the real world, she can fly with ease and has the ability to create fire on a whim, in addition to being able to create any sort of bladed weapon that she can think of (she prefers knives, and is able to combine her abilities to make them flaming knives). She has a wealth of high-level security access codes and overrides she uploaded during her time as a lab rat with Tyr Industries.

Flaws: Youth and inexperience account for most of her potential weakness. Rash and impulsive, she has no regard for any consequences of her actions. The one and only life-lesson she learned from her mother is to look out for oneself and do whatever it takes to survive. If backed into a corner, she won't hesitate to burn everything around her to ash (or crash entire networks inside the Interlink). She only knows the hard, cold life she was brought up in, a life where mothers sell their children to become property owned by others, where youths who didn't have a chance are experimented on by corporations. She has no idea of the true havoc she could wreak with the access clearances she stole from Tyr's infrastructure, or if that information fell into the wrong hands. Dani misuses it on a much smaller scale than a professional hacker would, primarily for mischief such as sabotaging company accounts, misappropriating money and goods from their intended destinations, and breaking into various corporate and governmental databases just to show that she can. She distrusts everyone, hates authority, and only does things for her own benefit. She herself cannot be trusted as she will lie to, steal from, and con anyone she wants.

Equipment:
Mini-VR Interlink visor (think cyperpunk Google glasses)
Military-grade combat knife
Set of throwing knives
Butane lighter
Pack of cigarettes
Various stolen access cards
Satchel of miscellaneous stolen items/money

Contacts: As Dani has no family and no friends, and won't hesitate to burn any bridges (literally, if need be), and since she was legally declared to be deceased, she has no contacts. However, her Interlink self is getting more attention as she becomes more infamous.

As I am incredibly lazy, and because my scanner is in storage, I made avi versions of Danielle and her Avatar.


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Last edited by Kara; 06-19-2013 at 11:45 AM.

  #17  
Old 06-19-2013, 06:16 PM
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Yes. Kara, you've encapsulated in your character exactly the kind of thing that makes the world of this game so fucked up. The syndicates and megacorps act with impunity and the little people have no real defense against it, and it makes some pretty angry people.

It also produces some serious badasses, and I think Dani/NiteShayde is going to get along just fine in this game. She'll be pretty damn tough for anyone to really fight, which is fine, though expect her to get spammed (especially on the Interlink) by mooks just because of her threat level. (Which, game-wise, just means more people for Nite to burn to voxel-ash.)

GM NOTE-- Recruiting for this game will always be on-going, so anyone reading this thread (or the IC thread, when it goes up) and wanting to join in the fun is free to do so. The plan is still to put the IC thread up on Sunday, to give me time to come up with an appropriate opening post.
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  #18  
Old 06-19-2013, 07:50 PM
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I was hoping I was going in the right direction with what I wanted to piece together based on the information provided and where I wanted her backstory to go. I already had a troubled, anarchist character, it was just a matter of giving her a reason to be a troubled anarchist in the context of this story. Plus, I figured since all the syndicates were involved in human trafficking, someone might as well experience that world firsthand.

She may have wound up a teensy bit more powerful than I intended (at least, to start with), but she was originally created for a Palladium game which means I have all kinds of obscure stats I had to throw out (like writing proficiency and presence detection, not to mention stat bonuses that affect other stat bonuses). Oh well, she's outfitted with classified weaponized prototype technology, might as well go all out. Bring on the mooks.
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Last edited by Kara; 06-20-2013 at 03:51 AM. Reason: rogue misspelling >.<

  #19  
Old 06-19-2013, 08:32 PM
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Yeah, real-world wise, most of the mooks are going to be basic security mechs (man-sized, armed with stun-batons and small firearms/energy pistols) with the occasional aug'd baddie-- maybe the occasional bigger mech (something like the Zorn from Remember Me perhaps)

On the Interlink, the mooks are going to spam the everloving heck out of "clone" programs and even have net-agents and so on to send after folks as well.

Which reminds me of some more background stuff about the Interlink that I need to put out there--
==========
The Interlink
Basically, the Interlink is a mesh network that evolved out of the Internet of old, and takes two forms. There's the AR Interlink that most people interact with on a daily basis in the real-world, and there's the more submersive VR Interlink that quite a few people interact with by plugging into an Interlink terminal, whether that's with wires or wireless.

When VR Interlink combat takes place, and a user's avatar is destroyed, they are forcibly ejected from the VR Interlink, and there's usually a sort of "cooldown" period wherein their access is still disabled before they can log back in. Sometimes the ejection can cause some injury to the user, particularly if Ice is involved. (And can be lethal if it is Black Ice.)

Interlink Glossary
Agent - A semi-autonomous program created to perform various tasks in the Interlink. They are not true AI, and have very limited parameters.

AI - Artificial Intelligence. Autonomous programs that are considered sentient beings, but have their rights are limited under Corporate Court Law. Only an AI which is registered to a licensed individual (be they a single person or a corporation) has full rights, but they are required to abide by laws. Rogue AIs have no rights, and thus most take pains to avoid notice or getting into trouble.

AR - Augmented Reality. Most AR objects can be seen in the real world with either optical augs or special glasses or goggles. Anyone who can see them can interact with them as well.

Avatar - The representation of an individual on the Interlink. This individual could be a user or an agent or an AI.

Brainhacking - An action wherein a hacker backtraces an Interlink user to their real-world self and uses the connection to try to steal information from the user's head, or implant a command or data. It is heavily frowned upon and explicitly illegal. (Though syndicates and megacorps use deniable assets to try to perpetrate it.) It is extremely difficult for humans to accomplish, and even most AIs have difficulty with it. To date, the most successful brainhack was perpetrated by the AI "Amp" 15 years ago.

Data Haven - Locations on the Interlink which are considered "neutral ground." Often the sites of major data storage. Not all data havens are fully neutral, and have some obscure links to a syndicate or megacorp.

Ice - Term for "IC" or Intrusion Countermeasure. Firewalls and similar restrictions and defenses to protect against hacking. Sometimes called "informational countermeasure" or ICM. Black Ice is the most dangerous kind, because it can cause lethal injury to the person attempting to bypass it.

Voxel - A three-dimensional pixel. Voxels comprise every piece of visual output on the Interlink. When an avatar is "killed" on the Interlink, it will often break down into voxels.
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  #20  
Old 06-23-2013, 09:01 PM
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Annnnnd we're off! --> IC Thread <--

I liked coming up with all of the stuff in there. Some more faces for the Crashers and The Flow (Hellborn, L0ki, and Becca -- Watch_Dog, Interro & Bang), some Sprawlfeed ads and notices, some real-world stuff for Kiki and Dani, and lastly some email for Noa.
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