My husband and I are currently playing Corpse Party for the PSP. It's similar to Higurashi When They Cry, for those who are familiar. For those not, the basic premise is that the characters are in a nearly impossible to escape situation, and almost anything they do will lead to their very gruesome deaths or them going insane. Only a very specific path is "right" and until they find that path, they are stuck in an endless loop that keeps repeating itself.
We'd really like to run a game with our RPG group similar to this, but are trying to find a good system that it would work with. We're mostly familiar with D&D 3.x and Pathfinder, but we want to avoid those because they emphasize combat and we are looking for something that promotes puzzle solving and avoiding fighting (even going so far as engaging in fights may result in very gruesome deaths.) We've also played some Gumshoe, which we thought might work, since it seems to emphasize mystery and puzzle solving.
We're not looking to necessarily recreate the endless "loop" that happens in Corpse Party or Higurashi, but we do want to create a very spooky atmosphere for the players and give them the impression that if they screw up, the results could be very, very bad. In most games, at least in our Pathfinder games, it's hard to do this since, even if the characters are scared in-game, the players usually know that they won't be put into an impossible situation so it's hard to make the players themselves scared, which is what we want to do. We have a large gaming group (8 people total including us) and we figured one thing we could do would be to split the party up occasionally; if both my husband and I act as DMs, we could each take 2-4 players and have them go on different paths (this happens a lot in Corpse Party.)
Any other suggestions or ideas are welcome.
We'd really like to run a game with our RPG group similar to this, but are trying to find a good system that it would work with. We're mostly familiar with D&D 3.x and Pathfinder, but we want to avoid those because they emphasize combat and we are looking for something that promotes puzzle solving and avoiding fighting (even going so far as engaging in fights may result in very gruesome deaths.) We've also played some Gumshoe, which we thought might work, since it seems to emphasize mystery and puzzle solving.
We're not looking to necessarily recreate the endless "loop" that happens in Corpse Party or Higurashi, but we do want to create a very spooky atmosphere for the players and give them the impression that if they screw up, the results could be very, very bad. In most games, at least in our Pathfinder games, it's hard to do this since, even if the characters are scared in-game, the players usually know that they won't be put into an impossible situation so it's hard to make the players themselves scared, which is what we want to do. We have a large gaming group (8 people total including us) and we figured one thing we could do would be to split the party up occasionally; if both my husband and I act as DMs, we could each take 2-4 players and have them go on different paths (this happens a lot in Corpse Party.)
Any other suggestions or ideas are welcome.
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