So I got the latest Humble Indie Bundle off of their website. (www.humblebundle.com)
For those of you who are unfamiliar, Humble Indie Bundles are basically about 4-5 different games, packaged up and sold on the Internet, for which you can name your own price and choose who the money goes to (the developers, the website designers etc.). The total amount raised so far has been around $4.5 million.
The current crop of games are:
Superbrothers Sword and Sorcery EP
Limbo
Amnesia: The Dark Descent
Psychonauts
Bastion
Lone Survivor
Braid
Super Meat Boy.
The last four you get if you pay more than the average asking price (which is around $8.40 USD)
I have not been disappointed. The games rock.
I'd been looking at Super Meat Boy for quite some time and I'd mentioned it to my boyfriend, who hadn't been too keen on it at the time . Now I have it.
Anyway, here's my take on the games I HAVE played and the games I've seen but haven't played:
Limbo: Very basic feel and storyline (titular character is searching for his sister), however the game doesn't disappoint you. As far as graphics go, the entire thing is monochromatic. The puzzles however, do not disappoint. You are provided with the controls, then chucked straight into the world without a tutorial. You don't have to keep track of anything or anyone, just get past the puzzles. For instance, you have to cross a river (the character can't swim), how are you going to make a bridge? Very simplistic, but the actual mechanics are amazing.
Super Meat Boy: the game definitely lived up to my expectations. The graphics are very retro and the storyline is a tad "Mario-ish" at times, but it's a lot of fun since it's more "fluid" than you think. You have to be careful when you're jumping, otherwise you'll overshoot your jump for example.
Bastion: This one I've spotted courtesy of my boyfriend (who surprisingly, spent the entire damn weekend playing it) and it's...unique. The entire game is set out in an isometric fashion (which confused the heck out of me). It loses points for gameplay (which can be a tad confusing at times), but it scores points in the storyline and the graphics department. Basically the world "unfolds" as you move around it, rather than you having to hunt for the world. The world itself is very richly detailed. And the narrator is absolutely awesome: he'll give a running commentary AS you play. Oh and on top of that, should you happen to fall off the world, he'll go "And the hero has fallen off the world" like it's a normal everyday occurance.
Psychonauts: Now this one was interesting, as the graphics reminded me a little bit of other 3D games (like Ratchet and Clank almost), but the storyline was unique. Basically the character has "psychic" powers and is going to camp to become a "psychonaut". The gameplay doesn't rely on weapons apart from your own mind.
Braid: last game I've spotted, this one was DEFINITELY different, in that the character could go back in time. My boyfriend delighted in this and very immaturely kept sending his character back in time repeatedly. -.-
That's all I've got so far.
For those of you who are unfamiliar, Humble Indie Bundles are basically about 4-5 different games, packaged up and sold on the Internet, for which you can name your own price and choose who the money goes to (the developers, the website designers etc.). The total amount raised so far has been around $4.5 million.
The current crop of games are:
Superbrothers Sword and Sorcery EP
Limbo
Amnesia: The Dark Descent
Psychonauts
Bastion
Lone Survivor
Braid
Super Meat Boy.
The last four you get if you pay more than the average asking price (which is around $8.40 USD)
I have not been disappointed. The games rock.
I'd been looking at Super Meat Boy for quite some time and I'd mentioned it to my boyfriend, who hadn't been too keen on it at the time . Now I have it.
Anyway, here's my take on the games I HAVE played and the games I've seen but haven't played:
Limbo: Very basic feel and storyline (titular character is searching for his sister), however the game doesn't disappoint you. As far as graphics go, the entire thing is monochromatic. The puzzles however, do not disappoint. You are provided with the controls, then chucked straight into the world without a tutorial. You don't have to keep track of anything or anyone, just get past the puzzles. For instance, you have to cross a river (the character can't swim), how are you going to make a bridge? Very simplistic, but the actual mechanics are amazing.
Super Meat Boy: the game definitely lived up to my expectations. The graphics are very retro and the storyline is a tad "Mario-ish" at times, but it's a lot of fun since it's more "fluid" than you think. You have to be careful when you're jumping, otherwise you'll overshoot your jump for example.
Bastion: This one I've spotted courtesy of my boyfriend (who surprisingly, spent the entire damn weekend playing it) and it's...unique. The entire game is set out in an isometric fashion (which confused the heck out of me). It loses points for gameplay (which can be a tad confusing at times), but it scores points in the storyline and the graphics department. Basically the world "unfolds" as you move around it, rather than you having to hunt for the world. The world itself is very richly detailed. And the narrator is absolutely awesome: he'll give a running commentary AS you play. Oh and on top of that, should you happen to fall off the world, he'll go "And the hero has fallen off the world" like it's a normal everyday occurance.
Psychonauts: Now this one was interesting, as the graphics reminded me a little bit of other 3D games (like Ratchet and Clank almost), but the storyline was unique. Basically the character has "psychic" powers and is going to camp to become a "psychonaut". The gameplay doesn't rely on weapons apart from your own mind.
Braid: last game I've spotted, this one was DEFINITELY different, in that the character could go back in time. My boyfriend delighted in this and very immaturely kept sending his character back in time repeatedly. -.-
That's all I've got so far.
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