Feel free to abilink me, you'll get a lot of bonus skills from my jobs
As far as Florem, I was farming it by using Thief (and eventually Ranger) with a bow, and Spell Fencer as a the "subclass". Just max out brave at the start of every fight and go nuts. Alraune/ghost/treant/mushroom enemies are weak vs Fire Sword, the beetles are weak vs. Ice. As long as you continually both beat the enemies in one round, and do so without damage, you'll get more and more JP and Exp...the best packs are the ones with 4 Alraunes, with an Unscathed Hero chain, you'll get 45 JP per fight. Just don't use ice on Alraune, they absorb it and heal.
I just keep 2 people as my mob killers (thief or ranger) and the other two are more or less there for decoration while their jobs level
It works even better outside Hartschild (Fire and Bliz are still the weaknesses, and you get more JP). Just unlocked the Bard class, but I already have some other jobs at level 10 Once you get the Alarm Earrings from the Norende shop, you'll get surprise attacked less, which keeps enemies from resetting your unscathed bonus.
Edit: So far, my team seems to always revert to some form of this (Main/Subclass): Thief/Spell Fencer, Ranger/Spell Fencer, Red Mage/Time Mage, Red Mage/Summoner. I know RMs lag behind later once you get past level 4 magic, but so far I've only gotten up to L4 White Magic spells, so it hasn't mattered yet. The Time Mage RM is my healer, and the Summoner RM is my Black Mage...and since I already managed to get Susano'o, the Summoner part hits like a truck I haven't found anything yet that can deal as much consistent damage as Thief/Ranger with a bow yet though, so they are my main damage dealers, especially when I'm farming for JP.
As far as Florem, I was farming it by using Thief (and eventually Ranger) with a bow, and Spell Fencer as a the "subclass". Just max out brave at the start of every fight and go nuts. Alraune/ghost/treant/mushroom enemies are weak vs Fire Sword, the beetles are weak vs. Ice. As long as you continually both beat the enemies in one round, and do so without damage, you'll get more and more JP and Exp...the best packs are the ones with 4 Alraunes, with an Unscathed Hero chain, you'll get 45 JP per fight. Just don't use ice on Alraune, they absorb it and heal.
I just keep 2 people as my mob killers (thief or ranger) and the other two are more or less there for decoration while their jobs level
It works even better outside Hartschild (Fire and Bliz are still the weaknesses, and you get more JP). Just unlocked the Bard class, but I already have some other jobs at level 10 Once you get the Alarm Earrings from the Norende shop, you'll get surprise attacked less, which keeps enemies from resetting your unscathed bonus.
Edit: So far, my team seems to always revert to some form of this (Main/Subclass): Thief/Spell Fencer, Ranger/Spell Fencer, Red Mage/Time Mage, Red Mage/Summoner. I know RMs lag behind later once you get past level 4 magic, but so far I've only gotten up to L4 White Magic spells, so it hasn't mattered yet. The Time Mage RM is my healer, and the Summoner RM is my Black Mage...and since I already managed to get Susano'o, the Summoner part hits like a truck I haven't found anything yet that can deal as much consistent damage as Thief/Ranger with a bow yet though, so they are my main damage dealers, especially when I'm farming for JP.
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