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Game Idea: Children of the Gods

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  • Chanlin
    replied
    Quoth KabeRinnaul View Post
    ... direct descendants of Cuchulain.
    I just gotta know if he is going to be able to use the "Warp Spasm" or not?

    Leave a comment:


  • Jay 2K Winger
    replied
    Quoth KabeRinnaul View Post
    My internet has been out (also why there have been no Foundation replies) and Mytical grabbed the fighty guy role before me!

    Well anyway, throwing out my basic idea for now. Today's a bit busy, so I'll get the details sorted out later.

    He's the child of Lugh, the Celtic god of light, and his family have seen several such scions through the ages. In fact, they're quite proud of their status (though know to keep it hidden for their own safety), and it's (internally) well-known family lore that they're direct descendants of Cuchulain. His primary ability is ancestral combat memory, a trait possessed by every scion throughout his family line. With it, combat skill is inherited, and builds over time (think Mat Cauthon from The Wheel of Time). As such, the older the weapon, the better he can use it.

    More info once I get some things taken care of.
    That's cool, Kabe. Post up your chara when you get the chance.

    Leave a comment:


  • Elspeth
    replied
    sounds like a lot of fun

    Leave a comment:


  • KabeRinnaul
    replied
    My internet has been out (also why there have been no Foundation replies) and Mytical grabbed the fighty guy role before me!

    Well anyway, throwing out my basic idea for now. Today's a bit busy, so I'll get the details sorted out later.

    He's the child of Lugh, the Celtic god of light, and his family have seen several such scions through the ages. In fact, they're quite proud of their status (though know to keep it hidden for their own safety), and it's (internally) well-known family lore that they're direct descendants of Cuchulain. His primary ability is ancestral combat memory, a trait possessed by every scion throughout his family line. With it, combat skill is inherited, and builds over time (think Mat Cauthon from The Wheel of Time). As such, the older the weapon, the better he can use it.

    More info once I get some things taken care of.

    Leave a comment:


  • Jay 2K Winger
    replied
    Quoth Mytical View Post
    Heh I half expected to get a hard time with the name. After all, it is a very weird name. Formed from the Wikipedia page after reading up on Mars.
    No worries. I thought the name worked fine.

    I'm working on rolling up "opposite numbers" for the villain team. Probably gonna go for a Five Bad Band kind of arrangement. Not that I want the good guys to adhere to a Five Man Band arrangement, necessarily, just explaining my thinking.

    Dragon_wings, that's cool. As with anything like this on the internet, Rule One is ALWAYS "Real Life Comes First." Post up a character when you have the time.

    Leave a comment:


  • dragon_wings
    replied
    I wanna do this but I probably won't be able to post my character till Wednesday (3 10 hour shifts in a row).

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  • Mytical
    replied
    Heh I half expected to get a hard time with the name. After all, it is a very weird name. Formed from the Wikipedia page after reading up on Mars.

    Leave a comment:


  • Jay 2K Winger
    replied
    So, looking at it thus far we have:

    - "E.J." Emmit Jager - son of Ma'at - P.I. and Defender of Truth and Justice, and The American Way
    - Deann Hunt - daughter of Artemis - Zookeeper and Proud Daughter
    - Lupo Virtus - son of Mars - MMA Expert and Looking For A Good Fight

    I'd ideally like at least one more PC before we get started. So if someone's looking on and sitting on the fence, jump in!

    Leave a comment:


  • Mytical
    replied
    Name: Lupo Virtus (AKA - Mike 'The Wolf' Hammer (stage name))
    Heritage: Mars, Roman Pantheon, War
    Occupation: MMA Ring Fighter
    Divine Abilities:

    Focus -- Simple gold chain worn around the neck.

    Combat Mimicry - Any fighting move/style he sees even once, he can copy perfectly. No matter how good his enemy he only has to fight them once to be as good as they are.
    Inner Focus - Not only allows him to fight in any possible condition (total darkness, blinding snow, etc), but he can block out all distractions.
    Uncanny Dodge - He can avoid most hits, flying objects, etc..if it is possible for them to be dodged. Something like a bullet would be far to fast for him to dodge for example.

    Divine Attributes:

    Balanced - While he is not the strongest, fastest, most agile..he has a perfect balance of all three. He would not win the title of 'the worlds strongest man', but his strength is far above the average person for example.
    Presence - He has a presence that commands respect. He is not very charismatic, so people do not necessarily LIKE him, but he is hard to ignore. Of course..this can be a BAD thing too.


    Description:
    Half African American, Half Latino. Dark hair 'buzz cut'. ((If you've seen 'power man' on the new Ultimate Spider Man..something like that)).

    Backstory:
    Lupo has known since birth about his divine heritage. Though he lost both of his parents at 18, by then he had already made a name in the boxing ring. After a couple years of going undefeated..he started to look for bigger challenges. Out of the ring, he is as gentle as a kitten, but once in a fight..he can be totally and utterly ruthless. He has to win..sometimes at all costs. He gets 'visits' from his father from time to time, in his dreams, and it drives him to be the BEST in the world.


    Flaws: Every one of his abilities and attributes have their own inherent flaws. He has to be able to see a move in order to be able to do it..so even though he can fight blind..if he is blind he can not learn his enemies moves. Also, he can become so focused on an enemy that other dangers (other enemies, flying obstacles, etc) fade to the background and can completely surprise him. Also..if the combat maneuver is ranged..though he can learn it..it does him no good..he is a melee fighter through and through. While he can dodge things (if his inner focus has not blinded him to them) he can only do so if it is humanly possible to do so. No matrix like dodging bullets or such. Though he is stronger, faster, more agile then the average person .. it is not to demigod status. The son of Hercules, for example would be much stronger. The son of Hermes much faster..and so on. As for Presence..stealth is NOT his thing.

    Goal: As stated ... he is driven to become the best fighter in the world.
    Last edited by Mytical; 04-29-2012, 08:46 PM.

    Leave a comment:


  • Jay 2K Winger
    replied
    Quoth Kristev View Post
    What are the precise rules? What are the traits? I'm interested in playing.
    Quoth Kheldarson View Post
    Um...make shit up as you go. Kinda.

    It's more take the standard that's been given (see Jay's examples), determine what kind of character you'd like to play, and make the two mesh.
    Quoth Chanlin View Post
    The basic idea is to be more than mortal and less (probably much less) than godly.
    Pretty much what they said. While I'm taking major cues from the "Scion" game, we're not going to bog ourselves down too much with dice rolling and whatnot.

    It's true also that the children of the gods are meant to be more mortal than godly, but I do think we can expand on that later when the story progresses.

    Leave a comment:


  • Chanlin
    replied
    Aye, more or less its make up a character with some neat abilities, just make sure they have some draw back and or aren't unbeatably powerful. Or if you have some highly powerful abilities build in some sort of weakness or flaw to the character.

    The basic idea is to be more than mortal and less (probably much less) than godly.

    Leave a comment:


  • Kheldarson
    replied
    Um...make shit up as you go. Kinda.

    It's more take the standard that's been given (see Jay's examples), determine what kind of character you'd like to play, and make the two mesh.

    Leave a comment:


  • Kristev
    replied
    What are the precise rules? What are the traits? I'm interested in playing.

    Leave a comment:


  • Jay 2K Winger
    replied
    I like what you guys are coming up with so far.

    Once/if we get some more participants, I'll start spinning up some more concrete story. Tailor the story to the characters, as it were.

    Leave a comment:


  • Kheldarson
    replied
    Name: Deann Hunt
    Heritage: Artemis/Diana, Greek/Roman Pantheon (cuz, honestly, if we try to sort the differences we'll be here all semester), goddess of the hunt, chastity, moon, childbirth, animals
    Occupation: Zookeeper
    Divine Abilities:

    Focus -- Wooden Bow
    • Shoot The Moon: Deann can shoot anything she targets. The shot won't hit vitals unless she really forces it, and sharp turns by a target throws it off.
    • Form of the Goddess: Deann can transform herself, or one other person, into an animal for a length of time. Deer and bears last longer than the others. She cannot use any other abilities while using this, even if on someone else.
    • Shot of Health: Deann can heal or cause minor damage/illnesses with her arrows. The damage from the arrows is not healed through this ability.


    Divine Attributes:
    • Run Like the Deer: If she tried, Deann could break Olympic records in the sprint.
    • Huntress' Grace: Like her mother, Deann moves silently and gracefully, almost as if she's on the prowl.


    Description:
    Deann's rather small in stature (barely clearing 5') but has a definitive athletic build to her. Her light brown hair always has a windswept look to it, as if she's always moving swiftly. Her eyes are green and she sports a year round tan that's owed to being outside year round.

    She's a very confident young woman, always aiming to get what she wants. She enjoys being around other people, often seeming to be right in the middle of things, yet, if asked, she'll tell you she prefers the company of her pets more.

    Backstory:
    As a child, Deann grew up in a rural area with a large woods on the property where she spent all her time. It was there she first met her mother, although she didn't know it at the time. Her mother taught her rudimentary hunting skills (like using a bow, tracking animals) which her father, with much surprise, encouraged.

    It wasn't until her first heartbreak in high school that she found out the truth. She and her father had to move due to the...fallout, and her father made her swear not to go seeking out her mother again, at least not until Deann was out of his house. Deann agreed, but settled on improving her archery skills and working with animals to better her chances of maybe seeing her mom again someday.

    She now happily works at the local zoo and volunteers at the local 4-H club giving archery lessons.

    Flaws: Pride. It's difficult for her to back down from an insult or challenge. Fortunately, she did not pick up her mother's vindictive streak.
    Goal: Honestly, Deann hasn't thought much about using her heritage beyond meeting her mom again.

    Leave a comment:

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