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  • Chanlin
    replied
    Your skill mods Myt

    +1 Alertness Deceit
    +2 Investigation Craftsmanship
    +3 Discipline Burglary
    +4 Conviction, Endurance

    There is a really long explanation of spell casting in the book. The short version is thus.

    1: Determine the effect (attack, block, maneuver) - Maneuver is when you're doing something creative like using Earth to make yourself a lightning rod and channel electricity. Maneuvers may add to the difficulty of the roll.

    2: Determine how much power your going to use. Represent this as a number. This is the target you need to hit on a Discipline roll.

    3: Roll the dice, add your discipline skill. If you miss the target roll you failed to control the power of the spell and something bad happens (either backlash, or consequences. Backlash hits you, consequences hit the environment) If you hit the target number exact you succeed. Any amount over generates positive shifts.

    The roll gives you your results and then the Story Teller (GM) tells us what happens.

    There are all sorts of other modifiers, such as any casting implements you have or any specialties or stunts you might have, or if you spend fate to invoke one of your aspects. But the above is how it will go 90% of the time.

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  • Kheldarson
    replied
    Note to self: consolidate character sheets for easier accessibility.

    For channeling a spell (which you're basically doing), you need to decide how much power you want to put into it based on what you're doing and your Conviction. So you'll be taking one mental stress from doing this.

    To find out how successful you are, it's the roll plus your Discipline. In your case, that's a Good so you'd add 3 to the roll. So you have +3 against the difficulty of opening this door.

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  • Mytical
    replied
    That is the problem, I don't know how to figure out my modifier. However, with 4df I balanced out at 0.

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  • Kheldarson
    replied
    Chanlin's explanation here works for me. The +X would be your modifier.

    Tell me the number and I then figure out how many shifts you generate. (That's really what I need.)

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  • Mytical
    replied
    Um ... sure if you can tell me how? (I know I roll d6 with 1-2 = + etc. Not how many to roll, or how to tell if it is good or not.

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  • Kheldarson
    replied
    I approve too

    Congrats on the job, Chanlin. We'll work something out for that.

    Oh, and Myt, can I get a roll on how your "push" goes?

    Leave a comment:


  • Chanlin
    replied
    That's loads better than I can draw. I approve

    On a side note, I got the summer camp job. I'll be limited in my capability to post in June and July.

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  • Jay 2K Winger
    replied
    I got bored at work.

    So I drew something.



    I may re-do something like this later once I have a better idea of what everyone looks like. (Apart from Peter, he's pretty accurate.)

    Leave a comment:


  • Mytical
    replied
    Well Jad could get in *chuckles*, but convincing him he is needed might be another thing.

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  • Kheldarson
    replied
    So...door's blocked and people can see you from the road...

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  • KhirasHY
    replied
    Quoth KabeRinnaul View Post
    And "Shut up, Rei." is said in basically the exact same tone as "Shut up, Nail."
    God, I'd forgotten the nipples line.

    LOOK AT THEEEEEEEEEEEM!!!

    Leave a comment:


  • Kheldarson
    replied
    I've also been thinking about an allowance on that based on some of Billy's musings in the RPG. What if a bit of it is the lack of belief? An older practitioner wouldn't trust the tech and passes it on to the apprentice. But younger unmentored practitioners might have more leeway.

    Leave a comment:


  • Chanlin
    replied
    Something I thought of that may not have been evident in the RPG book depending on how much ya read Myt.

    Will be important to Role Play. In the Dresden series, depending on how powerful a practitioner is they cause complex machines near them to fritz out. The books put it as anything made after World War II tends to fail around most Wizards while smaller talents don't seem to be bothered by the phenomenon as much. With focused practitioners like ours it should be somewhere in the middle of the road. With the 3 of us together I figure it will be like having a full fledged Wizard around.

    And of course Jad and Peter may or may not be aware of the phenomenon, or they may not realize they are the center of it.

    Leave a comment:


  • Mytical
    replied
    Jad is going to be a challenging roleplay. He is going to be very reluctant to use his power, and always doing things he shouldn't. The good news is, he actually enjoys going places he shouldn't and doing things people think he shouldn't. Likes the challenge. More apt to use his power if told "You can't/shouldn't" then any other time.

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  • Jay 2K Winger
    replied
    Quoth Kheldarson View Post
    Okay. So willing to tack on a temporary Buzzed aspect? It'll wear off by the meat of the adventure, but will affect you during the lead up.
    Works for me.

    Leave a comment:

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