Double post. I won't go into full detail on everyone on the rival team's powers, but I thought it best to give some insight as to what the NPCs you're interacting with can do. You already know Johnny and Mattieu from the OP.
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Selene Hoffman - Daughter of Thoth, the Egyptian god of knowledge. She is a very good hacker, and most of her abilities are tied up in her mental prowess. She's been gifted with something akin to eidetic memory, especially about things she's read, and is capable of concentrating on multiple tasks at once, even to the point of using each hand on two different tasks. She's impossible to sneak up on, and can tease out almost any secret you have hidden.
Solomon Becker - Son of Sobek, the Egyptian god of crocodiles. Ex-military and ex-mercenary, now a "facilitator" for the Divinity. His heritage allows him to be as much at home in the water as outside of it, and as his size implies, he's extremely strong and tough to the point that he can shrug off a lot of incoming attacks (but not to the point of bullets bouncing off of him).
Paul Hays - Son of Pluto, the Roman god of wealth. He is an off-screen ally, bankrolling the team's missions. He passes himself off as a "rich idiot with no day job," which honestly isn't far from the truth. He's smarter and more manipulative than he lets on. Don't expect him to put in an appearance, he's just there to provide funding.
Susana Ishii - Daughter of Susano-o, the Amatsu-kami of storms and the sea. She is a career criminal and carries a Japanese tsurugi (sword) that has a sort of memory-proof perception filter on it when it is sheathed. She's fast and can manipulate probability in her area to incite chaos and hex technology. She also has some storm manipulation talent. She is known to harbor a bitterness and hatred for the Divinity, explaining her siding with the Titans.
Morgan MacBride - Son of the Morrigan, the Celtic goddess of war. He's a rogue terrorist with a nihilistic and anarchistic bent. This easily explains why he would side with the Titans, who seek to cause more chaos and anarchy in the world. Extremely strong and extremely tough; some of his former IRA comrades claim he's "indestructible." He's flat-out terrifying, anyone in his presence tends to feel extreme fear. Seriously, if you see him, you should be running.
Dr. Agatha Riggs - Daughter of Heimdall, the Norse god-guardian of the Bifrost. She's an extremely intelligent multi-Ph.D. holder in biological studies, genetics, and cybernetics, and utterly amoral. Cold-hearted bitch, to say the least. Her abilities explain her intelligence, and she's got powers of perception like you wouldn't believe. Her motives are unclear.
Dr. Paul Boavista - Son of Quetzalcoatl, the Aztec god of vegetation and the winds. A renowned surgeon as well as an ecologist, Dr. Boavista is a man of conviction. It is suspected that his powers are related to vegetation and healing, but it is known that Dr. Boavista is a Fate-watcher. Similarly, his motives are unknown.
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Okay, unfortunately, it seems as though Kabe (Luke) is bowing out as well. Hence the injury he's sustained. It won't kill him, but it will take him out of the game for the foreseeable future.
If anyone wants to roll up a second character, feel free to do so, and we can introduce them in the next part of the plot, once things wrap up at the Palazzo.
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That, sadly, may have to be on a case by case basis. I don't want the game to get bogged down in dice-roll mechanics to determine whose power trumps another.Quoth Mytical View PostBtw, how does that chart affect somebody who has no 'direct powers'? Ie Somebody like Lupo. All his abilities are passive.
Lupo WOULD be more susceptible and easily duped by Illusions, although in a fight, he'd be a lot more evenly matched.
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Deleted the post I made 'cause it wasn't actually applicable to the situation. ... Whoops!
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Btw, how does that chart affect somebody who has no 'direct powers'? Ie Somebody like Lupo. All his abilities are passive.
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Double post to note: the sprinklers are only going off outside the exhibition hall, not inside. Scorpodael, where is Jack?
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A few notes now that we're coming up to scion-vs-scion combat.
Remember the scale of power: (going downward) Greater Titans > Titans/Divinity > Elder Titanspawn/Demigods > Titanspawn/Scions > Unawakened > Mundane Humans (Mundies).
Generally, powers are less effective if used on a higher tier, and more effective on lower tiers. It is possible for those on the next lower tier to defend against powers, but it takes preparation or a very strong will. (Ex: A mundy might be able to overcome any sort of mental influence from a scion with a strong enough will, but not against a demigod's power. Likewise, a scion could overcome a demigod's power, but not a full god's. And so on.)
Also, some more 'freebie' powers to know about.
Those with Divine heritage are more naturally resistant to injury and harm. Even an Unawakened scion is tougher than normal. It's not uncommon for there to be collateral damage when scions fight spawn as bodies are thrown through things like furniture and walls, but it's less likely to cause lacerations and contusions and the like.
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I'm with Naamah on the Let's Roll sentiment. I don't have anything to add to the current scene.
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Heh. Yeah, Lupo's probably gonna love it when he finally tangles with MacBride. When it comes down to fighting, MacBride dispenses with strategy and pretty much goes for "beat them until they stop moving, then beat them to a bloody smear just to be sure."Quoth Mytical View PostHeh, I should have listed this as a 'flaw'..but don't expect Lupo to strategies or anything. His idea of strategy is running into the middle of melee and taking down anything in sight. Inside a fight, he can anticipate peoples moves by knowing what they have done before..but he is not a tactician.
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Heh, I should have listed this as a 'flaw'..but don't expect Lupo to strategies or anything. His idea of strategy is running into the middle of melee and taking down anything in sight. Inside a fight, he can anticipate peoples moves by knowing what they have done before..but he is not a tactician.
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Triple posting. Sorry about the long lull. Spent Friday night out with friends, and Saturday I was out of town.
It sadly looks like Khel really is bowing out, and I understand her reasons for wanting to do so. We'll soldier on without her, it will just require a little re-working of things on my part.
I'll be heading out to lunch in a little while, and when I get back, I'll whip up the next GM post to get things going.
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Double posting to say there will be a bit of a lull here. If Khel really is out, I'll have to rethink a few things. I'll update the IC thread when I'm ready.
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Kheldarson, I hope you reconsider. We all mean well with the IC recommendations that people are giving. I want to include you in everything that's going on, but it does seem like you're having Deann be a little rigid in how she wants to do things.
That said, if this is what you want, we can work around it. I'm sorry if this game didn't work out for you.
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