So while browsing around for ideas for new adventure plots since my players blew up a village, and 3 acres of prime elven forest...~twitch~
I came across a really nifty idea someone was doing...called hook line and sinker.
Example: source
my players are now stranded on an uncharted island with no clue how they got there, and literally only the things they had on them in combat when the village got destroyed. They are all minorly injured both from repelling the attackers from said village, and the concussive force of the spell exploding unexpectedly in their faces.
Climate is HOT, think living in late fall New England, and being transported to Australia, mostly forested. They have no supplies, no clue to the local flora or fauna, and no clue where they are or how to get back.
I came across a really nifty idea someone was doing...called hook line and sinker.
Example: source
Hook: The players are traveling through the wilderness when they come across a small town. The town is in a uproar about a giant lizard that has been scaring the local game.
Line: They offer the players a small reward to deal with this lizard. They offer more but they are a very poor town. The amount should be no more then 50 gp per player.
Sinker: It shouldn't be to hard for the players to find the lizard. The catch being it's not a lizard but instead a very young Dragon. It's only a few weeks old and was just having fun chasing the animals. It had no idea of the harm it was causing. To make things worse for the players the Dragon takes an immediate liking to one of the players and follows that player everywhere. What happens now is up to the players but they now have a very young Dragon who will follow them and knows nothing about the world (GM have fun with that).
Line: They offer the players a small reward to deal with this lizard. They offer more but they are a very poor town. The amount should be no more then 50 gp per player.
Sinker: It shouldn't be to hard for the players to find the lizard. The catch being it's not a lizard but instead a very young Dragon. It's only a few weeks old and was just having fun chasing the animals. It had no idea of the harm it was causing. To make things worse for the players the Dragon takes an immediate liking to one of the players and follows that player everywhere. What happens now is up to the players but they now have a very young Dragon who will follow them and knows nothing about the world (GM have fun with that).
Climate is HOT, think living in late fall New England, and being transported to Australia, mostly forested. They have no supplies, no clue to the local flora or fauna, and no clue where they are or how to get back.
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