All I want is to be in a group that is laid back and not always dicks to one another.
If I hear one more rape joke, I am walking out. (I am not typing the full story of that, pisses me off too much. I walked out of that group)
If the DM/GM does not start corralling the group to stop talking (about non-game stuff) and get things started semi-on-time, I am walking out.
If you agree to come on Saturdays to play, COME. The 3rd and 4th groups only had me and the GM show up regularly. 2 people is not enough to do these RPGs
On to stories. Players are DM/GM, TY, D, M, J, TJ, F, E, and Me
Last week, we started a new campaign, with new characters and players.
Before the first fight, E stole from TY. They were bickering, for fun in-game (not real-life fighting, just in game). Problem, they were spending a lot of time and really annoying everyone else. After the quest (town is being attacked but they wanted to keep arguing), they resumed were still in-game arguing, the rest of us collected the quest reward, not giving either of them any
. DM talked about not allowing anymore stealing from players (though he was only talk, as I found out next week).
Afterwards, the group went on to start the next quest. We followed the tracks to a cave and ventured inside with our torches, coming to a fork in the cave. 1/3 the group went down the the path with the tracks (because dah), 1/3 of the group went down the path without tracks that lead to a dead end, and the other 1/3 waited to see which group to follow. But that is a minor complaint, I understand fully exploring a cave. Anyway, the 2/3rds of the group that did not follow us had to catch up (after complaining there was nothing down there).
But this week was much worse.
D just joined the group this week, but did not have a character sheet ready. Why he did not make one in the 3 hours he was in the store before hand is beyond me.
The DM was waiting on the group to get ready, but they were ready just talking among themselves about random stuff. We were suppose to start at 9, be done by 11 (DM and D curfew). We started at 10 (finally).
We (finally) picked up at the cave (down the right path) and entered the main room. Everyone put away their light source, except for F because "I will not be told what to do". Thanks, now the Goblins have seen us ruining the element of surprise. I suspect she may be playing an evil or chaotic character, so she may have just been trying to stay "in character", F was knocked out in the first round of fighting. Next time listen to the suggestion of the group.
It was a good fight, but the only only one with healing spell had to use his daily limit. We went down the path to find D's character (who was just being introduced) locked in a cage, beaten, and stabbed. The DM kept trying to get us to use a healing spell, WE USED THEM ALL IN THE FIGHT. So finally, we got D patch up but DM made us carry him because we could not heal him. While freeing D, M sneaked out of the room, found his gear and stole his gold. Why am I annoyed by this in-game thing? Because M is always an a**h*** to D. He just started a new campaign, now has no way to pay for an inn or food. I mean seriously, RPing is good and all, but sometimes not always being an a**h*** is better for the group. Why the DM allowed a player to be screwed like that (so early in the game) is also beyond me. (No Meta gaming, so D's character did not know what happened to the money, only reason we found out was when I accused the DM of being an a**h***, I am still right)
So after E and myself gave D some gold to sleep and eat (E is evil, but could not carry anymore gold because his pouch was full and trying to pretend to not be evil.). We finished for the evening, I was exhausted (RL exhausted from having to listen to these people for 2 hours). During the fight, half the group was not paying attention. The "Lawful Good" pissing me off by joking about putting a "whore mark" on Ds forehead (again, I have low tolerance for rape jokes). F was just being a plain a**, M was being himself by always finding a way to piss people off (*stupid whiny voice*you guys should have been paying attention instead of focusing on helping someone who could not walk on his own
). And DM needs to show more initiative and keep the group on track, finish writing his quests before the game, and not letting players pick on other players.
That ends my rants (for now).
Next week, I am hoping to get into the 6th different group in 5 months. A guy I know from work (who is laid back), a GM I played with before (a really good GM, well organized and laid back), and a couple other people. They are getting ready to try out D&D 5.0 and wanting to start by 6 so we are not up as late and use Skype for people who can not make it (hopefully, all these things will mean a group that will be there that will not drive me to the Asylum. AND NO
RAPE JOKES. I know I am going on about this, but there is a story related to D&D I will not post. I swear to God, one more and I will never play up there again.)
I love RPing, I get into it. But seriously, RPing does not give you the excuse to be a jacka**. Be evil, fine (I really do not care), just stop trying to ruin other peoples fun.
If I hear one more rape joke, I am walking out. (I am not typing the full story of that, pisses me off too much. I walked out of that group)
If the DM/GM does not start corralling the group to stop talking (about non-game stuff) and get things started semi-on-time, I am walking out.
If you agree to come on Saturdays to play, COME. The 3rd and 4th groups only had me and the GM show up regularly. 2 people is not enough to do these RPGs
On to stories. Players are DM/GM, TY, D, M, J, TJ, F, E, and Me
Last week, we started a new campaign, with new characters and players.
Before the first fight, E stole from TY. They were bickering, for fun in-game (not real-life fighting, just in game). Problem, they were spending a lot of time and really annoying everyone else. After the quest (town is being attacked but they wanted to keep arguing), they resumed were still in-game arguing, the rest of us collected the quest reward, not giving either of them any
. DM talked about not allowing anymore stealing from players (though he was only talk, as I found out next week).Afterwards, the group went on to start the next quest. We followed the tracks to a cave and ventured inside with our torches, coming to a fork in the cave. 1/3 the group went down the the path with the tracks (because dah), 1/3 of the group went down the path without tracks that lead to a dead end, and the other 1/3 waited to see which group to follow. But that is a minor complaint, I understand fully exploring a cave. Anyway, the 2/3rds of the group that did not follow us had to catch up (after complaining there was nothing down there).
But this week was much worse.
D just joined the group this week, but did not have a character sheet ready. Why he did not make one in the 3 hours he was in the store before hand is beyond me.
The DM was waiting on the group to get ready, but they were ready just talking among themselves about random stuff. We were suppose to start at 9, be done by 11 (DM and D curfew). We started at 10 (finally).
We (finally) picked up at the cave (down the right path) and entered the main room. Everyone put away their light source, except for F because "I will not be told what to do". Thanks, now the Goblins have seen us ruining the element of surprise. I suspect she may be playing an evil or chaotic character, so she may have just been trying to stay "in character", F was knocked out in the first round of fighting. Next time listen to the suggestion of the group.

It was a good fight, but the only only one with healing spell had to use his daily limit. We went down the path to find D's character (who was just being introduced) locked in a cage, beaten, and stabbed. The DM kept trying to get us to use a healing spell, WE USED THEM ALL IN THE FIGHT. So finally, we got D patch up but DM made us carry him because we could not heal him. While freeing D, M sneaked out of the room, found his gear and stole his gold. Why am I annoyed by this in-game thing? Because M is always an a**h*** to D. He just started a new campaign, now has no way to pay for an inn or food. I mean seriously, RPing is good and all, but sometimes not always being an a**h*** is better for the group. Why the DM allowed a player to be screwed like that (so early in the game) is also beyond me. (No Meta gaming, so D's character did not know what happened to the money, only reason we found out was when I accused the DM of being an a**h***, I am still right)
So after E and myself gave D some gold to sleep and eat (E is evil, but could not carry anymore gold because his pouch was full and trying to pretend to not be evil.). We finished for the evening, I was exhausted (RL exhausted from having to listen to these people for 2 hours). During the fight, half the group was not paying attention. The "Lawful Good" pissing me off by joking about putting a "whore mark" on Ds forehead (again, I have low tolerance for rape jokes). F was just being a plain a**, M was being himself by always finding a way to piss people off (*stupid whiny voice*you guys should have been paying attention instead of focusing on helping someone who could not walk on his own
). And DM needs to show more initiative and keep the group on track, finish writing his quests before the game, and not letting players pick on other players.That ends my rants (for now).
Next week, I am hoping to get into the 6th different group in 5 months. A guy I know from work (who is laid back), a GM I played with before (a really good GM, well organized and laid back), and a couple other people. They are getting ready to try out D&D 5.0 and wanting to start by 6 so we are not up as late and use Skype for people who can not make it (hopefully, all these things will mean a group that will be there that will not drive me to the Asylum. AND NO
RAPE JOKES. I know I am going on about this, but there is a story related to D&D I will not post. I swear to God, one more and I will never play up there again.)I love RPing, I get into it. But seriously, RPing does not give you the excuse to be a jacka**. Be evil, fine (I really do not care), just stop trying to ruin other peoples fun.


In fairness, we always joke that any Bard will be immediately murdered in our games. It's just one of the rules.

, and here characters tended to be self-centered, "all-about-me," toxic little shits -- which reflected her IRL personality quite well. She HATED the rare occasions when she was not effectively in control of the party/the best at every possible thing, and in charge no matter what -- she was the type who would play a healer and charge the party for healing spells, demanding payment in the middle of fights. This person was ultimately the reason I left that group, leaving behind (what I thought were) some good friends as an an eventual result of that.
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