And like the Phoenix, this thread shall rise AGAIN!!!
Okay, now that that's out of the system...
Grabbed World in Conflict: Soviet Assault and it's an interesting add on.
I say add on, because expansion just doesn't seem to fit so far. I haven't seen any new units or anything similar that usually denotes a traditional expansion. Then again, this isn't exactly normal in itself.
Massive did a unique approach to the campaign. Instead of you choosing one side or another and dictating what the results are, the new Soviet missions have been integrated into the original, with the player bouncing back and forth between nations as the story progresses. As well, as it is so far (I'm at the last mission of part 1), the two forces you have control of do not meet. The original missions play out as they normally do, but the Soviet ones have you go south away from the main conflict, so you don't fight your US forces.
And of course, I have a download going of Red Alert 3: Uprising, which promises to be, at the very least, amusing. (They have one of the Allied commanders being played by Ric Flair, even doing his trademark howl)
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I never played Tabletop though I just get the books and submerge myself in fluff.
speaking of which, time for bed.
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Yeah. Orks are best close range.
Imps also have a LOT of armor (referring to tanks). Sometimes I played with a rule called Armored Company which allowed me to bring in Chimeras for all my troop choices. Most people don't bother, but with a front armor of 12, a multilas, and heavy bolter (or two depending on configuration) that added some good firepower. I frustrated a friend once when a heavy bloter on a chimera took out his Carnifex
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Orks has Shootaz wif plenty of Dakka, sadly though their accuracy would embarras even the Imperial Guard.
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I can't do Orks. I definitely a shooty kinda guy. Besides, playing Imp Guard reminds me of when I was in the National Guard.
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I won't play against you if you play as Orks, There's no Yarrick for me to use.
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I use to augment mine with a detachment of Imp Guard. Most people saw me with the marines but never expected me to plonk down a Leman Russ
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They are to Space Marines as Marines are to the Imperial Guard. I love their Terminator Armour though.
This is how Bad Assness in the Imperium goes
Adeptus Custodes > Grey Knights > Deathwatch > Adeptus Astartes > Imperial Guard.
I love the Grey Knights for 2 more reasons, one they are Chapter 666 and secondly, they carry a book in their armour incase they get bored while killing the enemy
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The only Space Marines I got into were the Grey Knights. Loved the unique armor and Nemesis weapons.
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I like them too, nice and squishy, All I need now is a Chain Fist, Im sad that there aren't any Lightning Claws though, and I don't like the "modern" power fist, I prefer the pre heresy ones which are essentially a big ass cylinder with fingers in the end
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BAH! We have no use for this...this "logic!"
I hope an expansion comes out with the Guard again. They're still my favorite army.
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It'd have helped if you capped any power place, since it tells you
I started a new campaign (yet again) this time I have Space Wolves as my colours in the campaign
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I found out on a go through with the AI that you can make generators. THAT would have helped!
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and that's why you cap the points, to get enough power and requisition to be able to send forth a wave of squishy nids for me to smash with my hammer of Dooooooooom!
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Well, I was trying to get enough to get more units. I didn't think I could upgrade them until late game.
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