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Sadly--very sadly for an old Python fan like me--they do not have the Larch as one of the species in this game!
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I believe this may be very useful in working out the species
If anyone does have an online game they don't mind an extra bod joining in, I'd love to.The only problems I usually have are my computer is so old and slow that it doesn't like Discord and since I'm in England, evening US games will be about 1-4 am over here and that time is reserved for special activities in my bed*
*sleeping of course.What did you think?!
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I think that happens to everyone to some extent. You're just better at it than the rest of us!
Last night I got together with a friend of mine for dinner and a game. We played a two-player game of Arboretum, a card game about building a garden of trees. The scoring mechanic is odd and I always forget it, especially since it seems to be a long time between plays. And somehow reading the rules doesn't seem to get the ideas to sink in correctly.
There are up to ten species of trees. (With two players, we used six of them.) Each have eight cards, numbered from 1 to 8. At the end of the game, you score up "paths" of each species of tree that you have played down to the table in front of you. BUT--you can only score one path for a given species, and ONLY if you have the largest total numbers for that species STILL IN YOUR HAND at the end of the game! For instance, if you have a 2 and a 3 of Oaks in your hand, but your opponent has a 6 of Oaks, he can score the Oak trees and you cannot. Even if he doesn't have any oak trees on the board... There's an added twist that a 1 of a species in your hand will turn an 8 of that species in your opponent's hand to value 0, which is even meaner.
More by chance than planning, I was able to build one really good path and win the game.
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Forgot to mention something that happened a couple of weeks ago at Adventurers League--
New player at the tables is also new to the area, an Australian guy. Not unusual-- one of the other newer players I've played with recently is German-- but in the Aussie's case I told him from the get-go, "I apologize in advance, my echolalia might make me mimic your accent sometimes, I'm not trying to take the piss." Then I had to explain what echolalia is; in my case I have a tendency to "pick up" the accents that I hear, and while I don't always immediately mimic it, it can start to happen a bit unconsciously. I wanted to forestall any assumptions that I was doing it out of mockery.
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Yeah, I freely admitted that I screwed up in our Curse of Strahd campaign. I had been fairly light on the backstory for Dolan Brakenshield, my dwarf paladin, and the first time something came up that would have explored the backstory, I played it wrong. There'd been a pendant we found on the road out of Barovia Town, with a picture of a female dwarf resembling him, and named "Irena Brakenshield." Instead of leaning into this, I had Dolan shut it down immediately, "I don't have any relatives named Irena," and then warn the rest of the party about speaking too much about themselves.Quoth Ghel View PostThat's a strong bit of roleplaying. I love it when DMs incorporate your backstory into the story and world. I've had DMs who have completely ignored the backstory I've written for characters, and it was super frustrating.
And then we did that, for too long. It wasn't until much, much later in the campaign that we started opening up more about ourselves. I admitted in our post-campaign wrap-up that I played it wrong. So I was more forthcoming with information for the DM, while still leaving things open for him to throw in to surprise me.
I know we'll probably run into something connected to our Rogue at some point. She's on the run from some kind of thieves' guild called the Lightning Guild, and keeps asking after them. And our Druid is tied to the sort of fey resistance movement in Ireland-- his player's admitted to being inspirated by the IRA for the character-- and we don't know WHAT is going on with regards to Beckett and his backstory yet. But it's good to see the DM is incorporating this stuff into our adventures.
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That's a strong bit of roleplaying. I love it when DMs incorporate your backstory into the story and world. I've had DMs who have completely ignored the backstory I've written for characters, and it was super frustrating.
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Mysteries of Albia--
This week's case had us tackling a Jack the Ripoff case, an adaptation of an adventure module about a serial killer called Red Jack, stalking the streets and alleys of the Kappelweiss borough of Victorium. This region happens to be where Charlie Tango, my character, grew up. So there were a few NPCs who recognized him as "Charlie Tango, the war hero." Which just embarrassed him, since he doesn't think of himself as one.
But as we're leaving a pub where we got some info from one of Charlie's old friends, a local bully called Macheath mockingly called out to him. Charlie kind of blew him off, in a very Seinfeld/Newman kind of way, until Macheath snidely said, "You know we used to call him Charlie T-- T for 'Trollop's Son!'" And here's the thing... yes, Charlie's mum earned some extra coin "by arrangement" and he accepts that, but you still don't talk about his mum like that.
So Charlie draws his gun and points it in his face, but Macheath wouldn't stop running his mouth. So our Rogue kicks him in the nuts to kick off initiative. Then Druid wildshapes into a bear, attacks Macheath, and then Charlie shoots him in the knee. Then we hung him by the arms from a street lamp with a sign reading, "I Talk Shit About Other People's Mothers Because I Don't Have One." And Charlie warned him, "If you shoot your mouth off again, I'll shoot it off your face."
I kind of knew that a bunch of Charlie's past would come up soon, since the DM had asked for any details about some of the NPCs recently, but hadn't been expecting it all to play out in one go.
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D&D Adventurers League--
Last month, Minmaxer ran an adventure for D&D AL that was an homage to the Carmen Sandiego games. (Actual, 3rd-party publisher adventure!) The party is tasked with tracking a master thief called Camille Santiago, and there are many punny names throughout the adventure (as there were for Sandiego's crew in the old games) before we capture her. Two weeks later, Minmaxer ran "Part 2," a follow-up adventure where Camille Santiago escapes from prison and the party has to go catch her again.
This week, Minmaxer began a longer campaign, just as DM Spencer did last summer with the Spelljammer campaign Light of Xaryxis. We began Descent into Avernus with effectively two shorter adventures, back to back. Getting a lot of our Level 1 characters up to Level 3 by the end of the night. But during the second half of our run, the party needs to get some information from a notorious thief in Baldur's Gate, a thief who already has at least two aliases by the time the party met her, and described names as being like hats, and preferring to have a lot of them.
We end up having to defend this thief against a crew of thugs that turned up, angry cuz their boss had been bested in dice games by the thief. The thief joins in the fight, lands a blow on the thug captain, and Minmaxer describes her as flourishing a bit and reaching up to tip her hat to him, but remembering she isn't wearing a hat. I quipped about, "I'm having flashbacks to Camille Santiago." I said it out of character, but Minmaxer looked at me and says, in character as the thief, "Camille Santiago... that's a good name, I'm gonna use that."
I stopped, looked at him and said, "Wait... is she a half-elf?" He confirmed it, then pointed to the mini he was using for the thief. It was the same mini as the one he'd specifically 3D printed and painted for Camille. I hadn't thought too much of it, since he frequently will use other minis as placeholders. When I started laughing, he beckoned me to peek behind his DM screen and pointed to his notes for the thief. There it was-- "Turina/Camille" -- the thief's current alias and her future alias. I'm laughing my ass off as Minmaxer says, "This is part of the origin story. I was gonna reveal that at the end of the adventure, but you saw through it."
Even when Minmaxer is doing an "official" adventure, he'll find ways to make it more unique and special for his recurring players.
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Tonight was the first time I've been back with a boardgame group I've been part of for a long time!
Part of us played "Progress: Evolution of Technology". It seems like a good game for people who really like the "tech tree" part of a lot of civ-building video games. It was fun, but dragged in between turns because your ability to plan is somewhat limited because of how your options can change due to the other players' turns. Plus there can be a lot of mentally setting up chains of events, much of which as I said can't be done ahead of time, so... Still, it's not bad! It did take a while, though in part that was due to three of the four of us never having played before. I was quite surprised to come in second to the one experienced player!
Several people left, so we did a few rounds of "Just One", a guess-the-word game. One person picks a card with a word on it, and then leaves the room (or just closes their eyes). The others write down one word as a clue, then when all have done so they compare words. Any duplicates are erased, then the unique ones are what the guesser has to guess from. So you have to try to give good clues, but not ones that everyone else will give... It's pretty fun, and one we've played before. The rounds go quickly, too. We missed three and got fifteen right, so not too bad!
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Mysteries of Albia--
Our Fighter, Beckett, continues to amass a Reputation. First, his player and the DM collaborated and made a mock-up of the Times of Victorium front page, covering our last case, and Beckett getting interviewed by the paper, and giving typical Beckett straightforward, almost humorless, answers.
Then, Beckett didn't speak for the entire first third of our session, until we were questioning a victim in a thievery investigation, who had been neglecting to give us certain details. Druid's 30 Insight check saw through the lie, but a 9 Persuasion check failed to get her to be honest. Whereupon Beckett rolled a dirty 20 Investigation check, stood up from the wall where he'd been leaning, and, arms folded, loomed over the woman with all of his 6'4", built-like-a-pro-wrestler, imposing frame, and just went, "Ma'am." And she spilled the deets.
Later on, Charlie & Vash spoke with a retired, one-armed dwarf warrior who ran a training yard, one of the other thief victims. Fairly straightforward, before Vash got frisky and challenged the dwarf's top student-- his daughter-- to a spar. Which she, Vash, narrowly won. The dwarf was impressed she'd fought fair, and made a comment about how "Honor in combat is of utmost importance." To which Charlie, a former soldier and war veteran, just went, "...Right, sure, of course." (Charlie is a firmly practical person when it comes to a fight.)
We basically did a speed-run of the rest of the case. Once Druid had a trail on the stolen goods, he wildshaped into a moorbounder and went racing off after the thief. We found where the books were, as well as the thief's murdered accomplice, and Druid-moorbounder got the scent and raced off again. We (the rest of us) didn't have a chance to investigate any links or connections as we had to race after him. To the point where when we caught up to the thief and the black wyrmling that he served, the wyrmling said, "No doubt you want more details on the links in this plot!" To which we, OOC and IC, just went, "No, we're just here to catch him." And then the wyrmling got two-shotted (Vash with her psychic blades, and Druid-bounder with a Nat-20 pounce attack), the thief surrendered, and we got some vague information about a dragon cult.
Oh, and Beckett's Reputation-- we fought a couple of carrion crawlers-- biiiig creepy-crawlies-- and he killed one of them, once again with his off-hand attack. We've started joking that Beckett is basically our Monster Hunter now.
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Mysteries of Albia--
The conclusion of our second case came up finally, as we got to watch Bob do some great RP as he interrogated one of the suspects, as he apparently had done actual interviews like this during his time in the military. Then we mounted up to go take down the gang that was involved in the murder (one of their members had been the one getting interrogated).
The fight in the warehouse saw our polearm-master Fighter put in the work locking down a lot of the gangers, and Druid wildshaped into a giant toad, captured one primary target and delivered him to the cops, then eat a couple of the lesser gangers. The gang released an angry bristled moorbounder-- basically a large tusked, panther-like creature-- but when it went after Fighter, he caught him with his off-hand attack (basically hitting it with the butt end of his halberd) and used one of his techniques to "trip attack" it, knocking it prone.
I started laughing, "You basically pulled a Mongo from Blazing Saddles on it!"
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It was Free RPG Day this weekend, so of course I swung by the local game store where I play Adventurers' League on Thursdays. This also marked the one year anniversary of my discovering this store, since it was Free RPG Day last year that prompted me to go there.
I ended up with a huge amount of free swag, as our store apparently got like four stores' worth of free stuff. The things which are on offer are booklets and magazines with the basics on how to play some simple RPG games, or adventures for established game systems (like 5e, nWoD, etc), to cards with stats for monsters, pins, and even some dice.
They were hosting some learn-to-play events in 5e, Pathfinder, and a couple of other game systems. They also had hourly raffles as well as a grand prize raffle. To enter the grand prize, you got one ticket for every $25 you spent in-store. (And they had discounts on things for the day, too.) So I bought a core book for Starfinder (just cuz) and got two entries. The hourlies you got entered into by simply showing up, but they'd give you tickets for the hourlies for playing in some of the events, or for rolling nat 1's during play.
I joined a learn-to-play for Kobold Press's upcoming 5e knockoff, Tales of the Valiant. Pre-generated characters, and the DM supplied some free sets of dice to use (handy since I'd left mine at home). One of the other players got a nat-1 early on, but then later I got a nat-1 while doing a skill check. The store clerk came around to give me the raffle ticket, but she'd barely gotten back behind the counter (making her rounds around the store) when it was my turn again and I had another skill check. Guess what? Another nat-1!
At this point, one of the other players-- who'd brought her own dice-- offered to swap d20's with me. I accepted, and immediately did better with my next roll. But on hers? Another nat-1!
The clerk and even some of the other players in-store couldn't believe it-- four nat-1's at our table-- and were even more flabbergasted to find that three of them had been rolled with the same d20.
I left after a few hours, never having won anything from the hourly raffles, but I got a call from the store later. I'd come in 3rd place with the grand prize raffle and won a $25 gift card.
All told, it was a fun day!
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Mysteries of Albia--
No actual combat this week, all RP as we're investigating a new case. (Our first fully homebrewed adventure, not adapted from a module.) Investigating crime scenes, interviewing witnesses and suspects, researching archives and whatnot.
It's now been fully established that Vash prefers travelling via rooftop. Either by freerunning along them, or by riding on the roofs of vehicles. After we finished at the crime scene, Vash stayed behind while the rest of the Eagle Scouts were driven to the hospital to get the autopsy results, just to ask a few more questions of the primary witness. Then she went to the rooftops and caught up to us. Where we promptly egged Eric on: "Jump from the roof onto the car. Do it. Do it do it do it." Because that's now the running gag after Vash's infamous fall out of the tree. (She did jump down, and succeeded this time.)
We also established that chocolate milk was Vash's favorite drink (drank at least three glasses over the course of the session), leading to comments about how she's somehow going to get drunk on milk. Until I joked, "Nah, drinking all that milk for strong bones, so she'll be fine the next time she falls off the roof onto her face." Prompting a laughing "F**k you!" from Eric.
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Mysteries of Albia--
So we get into the mine we were sent to investigate, with Druid sending his birds-- his owl familiar (Hoot) and a summoned beast eagle (Eagly)-- to scout ahead. Their ability to see in the darkness of the mine, plus their remarkable utility in combat -- these birds collectively got FIVE Nat-20's during combat this week -- led to me suggesting we dub our new team the Eagle Scouts until we come up with something better. This has already been accepted by the table.
In other amusing news, Eric's new Soulknife Rogue is named Vash, because he decided some aspects of her character were very like that of Vash from the anime Trigun. Accordingly, Vash's raven animal companion is called Stampede. This week, it was sort of revealed that Vash has something of a split personality, a somewhat psychotic kill-happy alter that manifested when she used her psy blades for the first time. Vash later had a pseudo-dream sequence where she met this alter, where I initially dubbed her "Smiley," but given she was holding the psy-blades in her hands, Eric spontaneously decided that calling the alter "Knives" was more thematically appropriate.
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