My brain has remembered a couple more.
1.
Going through the tomb of Infinite horrors, we were near the end. We entered a room that the door locked behind us and all of the magic in our items was disabled in this room.
So we start looking for a way out when all of a sudden a giant djinn appears looking for a fight. Now at the end of this tomb is a necromancer we were going to destroy to prevent him being raised.
I took one look at the Djinn that without magic would kick our ass and just yelled to him: "We are here to destroy *Necormancer*"
Dm goes: "make a diplomacy check"
for once I rolled high and the guy let us through to next room in exchange for helping him escape. Some very quick thinking saved us a lot of trouble.
2.
I discovered in 1st ed mutants and masterminds it was possible to get all of the powers in the game by using two powers. Summon allowed to summon minions that were only one level lower than you (you start at level ten) with whatever powers you want. Gestalt lets you combine with others who also have Gestalt into one being (think dbz fusion). Basically summon a bunch of creatures with different powers and fuse with them to create a creature with all of the powers in the game. (I never used it but the character sheet was terrifying.)
3.
In a different d&d game we were going through waterdeed, at the end of the session our dm tells us (a level 3 group) that we barely missed a cr 15 encounter, had we taken a different door we would have died guaranteed.
4.
same game as number 3, we came across a treasure room that was guarded by two helmed horrors (I think) that were about to kick our ass, but then I say to my group the words my dm dreads most: "I have a plan."
These monsters were nothing but animated metal armor. We had encountered a rust monster earlier and merely avoided it instead of fighting it. Rust monsters eat metal, and very well. My teammate had a ring that would let him teleport anywhere in waterdeep. He teleported to the rust monster, grabbed him and brought him back to us to sick on the horrors. we contained all three in a bubble of force (don't know the actual name) that lasted for three minutes. The horrors killed the monster but not before being severely weakened while we grabbed the loot and trapped a group of goblins that had followed from earlier in the room with horrors after the bubble wore off.
Yeah I'm a devious bastard.
1.
Going through the tomb of Infinite horrors, we were near the end. We entered a room that the door locked behind us and all of the magic in our items was disabled in this room.
So we start looking for a way out when all of a sudden a giant djinn appears looking for a fight. Now at the end of this tomb is a necromancer we were going to destroy to prevent him being raised.
I took one look at the Djinn that without magic would kick our ass and just yelled to him: "We are here to destroy *Necormancer*"
Dm goes: "make a diplomacy check"
for once I rolled high and the guy let us through to next room in exchange for helping him escape. Some very quick thinking saved us a lot of trouble.
2.
I discovered in 1st ed mutants and masterminds it was possible to get all of the powers in the game by using two powers. Summon allowed to summon minions that were only one level lower than you (you start at level ten) with whatever powers you want. Gestalt lets you combine with others who also have Gestalt into one being (think dbz fusion). Basically summon a bunch of creatures with different powers and fuse with them to create a creature with all of the powers in the game. (I never used it but the character sheet was terrifying.)
3.
In a different d&d game we were going through waterdeed, at the end of the session our dm tells us (a level 3 group) that we barely missed a cr 15 encounter, had we taken a different door we would have died guaranteed.
4.
same game as number 3, we came across a treasure room that was guarded by two helmed horrors (I think) that were about to kick our ass, but then I say to my group the words my dm dreads most: "I have a plan."
These monsters were nothing but animated metal armor. We had encountered a rust monster earlier and merely avoided it instead of fighting it. Rust monsters eat metal, and very well. My teammate had a ring that would let him teleport anywhere in waterdeep. He teleported to the rust monster, grabbed him and brought him back to us to sick on the horrors. we contained all three in a bubble of force (don't know the actual name) that lasted for three minutes. The horrors killed the monster but not before being severely weakened while we grabbed the loot and trapped a group of goblins that had followed from earlier in the room with horrors after the bubble wore off.
Yeah I'm a devious bastard.









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