I'm building an RPG. I'm ..still building key parts, but I thought I should ask this question now.
When playing RPGs (or any game that shares elements with RPGs) what were the kinds of things that made you want to shake the stupid out of the development team?
Maybe this is a startlingly obvious question. I don't know.
*sets up table, offers cookies, cake, milk, and sodas* <3
When playing RPGs (or any game that shares elements with RPGs) what were the kinds of things that made you want to shake the stupid out of the development team?
Maybe this is a startlingly obvious question. I don't know.
*sets up table, offers cookies, cake, milk, and sodas* <3





This was a badly failed attempt at gaining realism at the expense of bogging down combat speed.
Please correct this misbehaviour for your game!
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