Eric is a big fan of Critical Role, so when another need for a one-shot came up, he offered to do this Level 20 adventure for us, saying it would be set on Exandria-- the world of Critical Role created by Matt Mercer-- and was "sort of a what-if story," wherein "what if Vox Machina failed to defeat the Whispered One?" The Whispered One is CR's name for Vecna, the ultimate evil lich of D&D lore, who was the final BBEG at the end of Campaign 1. We were all Level 20, allowed 1 Legendary Item, 1 Rare Item, and 2 Potions of Greater Healing.
Our party consisted of a Bard/Warlock "German lawyer" or "Diplomancer" as I dubbed him (Bob's character), an Echo Knight/Assassin who could make his shadow fight alongside him (Me), basically Gilgamesh from Fate/Zero (Jesse), and
After an initial introduction where things seemed rotten in the otherwise celebratory Whitestone during the Winter's Crest Festival, we found out that in this version of Exandria, after Vecna defeated Vox Machina, he has several of the BBEG's of Critical Role helping him lay waste to the world, including the vampire Silas Briarwood (BBEG of the Whitestone arc of Campaign 1), the massive ancient red dragon Thordak the Cinder King (BBEG of the Chroma Conclave arc), and "an unknown player." (Lucien Tavelle, Campaign 2's penultimate BBEG)
We managed to defeat Lucien easily enough, and then were advised by an ally NPC to try to turn Thordak against Briarwood. We orchestrated a plan to lure Thordak and Briarwood close (the latter was riding the former) to our location, where Thordak couldn't fit, and then basically trash-talked Briarwood's dead wife (who had contracted with Vecna to return him to life before later being executed herself) until he got pissed and leapt off to engage us. Bob's plan was to then teleport onto the dragon to persuade him to flip on Vecna, and he was literally in the process of describing his character doing that, when I saw that Eric was in the midst of describing Thordak's reaction to Briarwood leaping off his back, and described my character holding up a hand to Bob's. "Hold up. Let him cook." Which is precisely what Thordak did, as he chomped Briarwood out of the air and then torched him.
Only it turned out Thordak was actually a Wildshaped Keyleth of the Air Ashari (Marisha Ray's PC from Campaign 1), the sole survivor of Vox Machina, who had disguised herself as the Cinder King to bide her time for an opening to turn on Vecna. We had formulated a plan to acquire Vecna's Reliquary (necessary to make sure he couldn't revive himself later) from the bottom of the Nine Hells, and Keyleth left us to deal with Vecna.
So we did. Bob, with his mastery of D&D fuckery, had built his character to be really good at a lot of different things, and he was just expertly counter-spelling a lot of Vecna's attempts at magic. Jesse's Basically-Gilgamesh opened up the "Gates of Babylon" by dropping a Meteor Swarm on his head, Actually-Legolas kept firing arrows at him with crazy damage bonuses, and I'm hacking away at him with my vorpal sword. We finally manage to defeat Vecna, and then--
--we wake up back in Whitestone, in the middle of the festival, surrounded by Vox Machina, including a very angry Grog Strongjaw, yelling at us for having a drink from his cask of special ale.
The whole adventure had been basically a bad trip after we got drunk on Grog's special grog.
I wrapped up the adventure by lifting my drink cup and just going, "...same again?"

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