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Greenday. It's called Civilization 5, archipelago map, right up until you get sextants and cartography.
^ This. And you're only safe until Optics. ;p You'll probably end up without Iron or Aluminum later in the game though. More fun to go with Panagea. If you don't want some dick to come along and blow it up, just make sure you pick the other world leaders instead of letting it go random.
Then never pick America, Egypt, Germany or France. Also, never trust England or Spain. >.>
India's fine. Gandhi's always got your back.
Quoth Rapscallion
It's a very pretty spreadsheet, and your lasers go 'pew pew pew'!
Its a pretty empty shell of a game to be honest when you really look at it. Whenever you hear about something happening from EVE in the news ( Like blowing up $25,000 worth of PLEX or whatever ) its always something pvp related. Which is only because it has such a no bullshit approach to pvp. There is no magical respawning. If your ship gets blown up, thats it, you've lost that ship and everything in it. Insurance will cover some of it, but never all of it and especially not your precious weapons and modules.
Because its in permanent hardcore mode though it doesn't exactly encourage you to explore and try out new things. Since you could essentially lose all your progress in one mistake.
A Tale in the Desert is a game I had a blast with in it's second iteration back when I was in High School.
You play a person in a recreation of Ancient Egypt, wander around, building stuff, crafting, hanging out, that kind of thing. My friends and I built a small village together and had a massive flax-growing operation for a while.
I guess it fits more into the Sims/Second Life category than the Empire-building one, sadly, but it is combat-free and it has an interesting legal system where you collect signatures to your petitions and create laws through voting.
Though that had some disastrous consequences back when I played. . . .
EVE doesn't count, EVE is a spread sheet with sound effects. -.-
...and the running joke is so many players actually voluntarily turn the sound off!
Yeah, minus PvP Eve gets boring, but there are plenty of people who choose to stay in high-sec and just mine and mission. The community generally makes fun of those guys, though. Carebear is a term oft-used to describe them.
If they finally complete Incarna to the point you can actually socially interact, rent bar/retail space, and explore the gigantic stations, there might be more non-violent aspects to the game. I'm sure, at least in high-sec space, you'll not be able to shoot other players. Of course, at that point, assuming you rent space, you're basically doing retail, only this time it's with trolls on the Internet in space. You can imagine how annoying that might get.
Most non-violent MMORPGs are generally designed for kids. I think there's a Lego RPG, for instance. Then you've got the social networking types of games like Farmville and Habbo.
Fiancee: We're going to need to do laundry. I'm out of clean pants. Me: Sounds like a job for Gravekeeper! Fiancee: What?! Me: Nevermind.
You might also want to consider some management games (things like Zoo Tycoon, etc) who has no enemies whatsoever (besides yourself that is ). Maybe Spore...
Engaged to the amazing Marmalady. She is my Silver Dragon, shining as bright as the sun. I her Black Dragon (though good honestly), dark as night..fierce and strong.
Try Haven and Hearth. When you create a character you get dumped in the middle of the wilderness somewhere and have to survive. You chop down trees to build shelter and whatever else you might need, and have to go hunt for meat or gather fruit to eat. I think there is a small amount of PvP, if you trespass on someone else's land they can defend their property. I only played it once with my husband, but it was an interesting diversion at the time.
If you have a Facebook account, I highly recommend "Gardens of Time" and "Flutter"
Gardens of Time is a "hidden object" type game with a twist where you have to build buildings and plant things in a garden in order to level up. Its quite fun.
In Flutter you play a butterfly in the amazon, and have to gather honedew concoct potions, and complete quests, and then you get to decorate a garden complete with animal friends you find (hummingbirds, tree frogs, toucans, etc) its a slow game, but very visually attractive.
Entropia Universe or Second Life sound like the kind of game you're looking for. In Second Life, you basically can be or do anything with your avatar you could do in real life. In Entropia Universe, you are a colonist fresh off the boat from Earth in a new solar system. You can make money however you want, hunting, farming (literal farming, not killing stuff for drops,) opening a virtual business to sell virtual goods (or services) to other players, etc. The nice part is, the game is free to play (although it is hard to get started in the game without converting some cash to PUDs, or Project Utopia Dollars.) The neatest feature? You can convert money both ways. PUDs can be changed back to real dollars at a fixed rate, and it isn't limited to money you put into the game. There are people who actually make a living playing this game, although it's rare and takes some business savvy.
Well, its offline, but you might try looking into the various Harvest Moon games. They're all about bettering your character's life, and there's little to no combat other than smacking the occasional wild dog with a stick to keep them out of the chickens. It sounds very slow and boring, but it is strangely addicting. The one's for the gameboy, PSP, and PSone were best, IMHO.
The Rich keep getting richer because they keep doing what it was that made them rich. Ditto the Poor.
"Hy kan tell dey is schmot qvestions, dey is makink my head hurt."
Hoc spatio locantur.
If not for the no fighting bit, I would suggest some of the various age of empires games..some are really fun. Sim city (and its ilk) would probably be a good series for you.
Engaged to the amazing Marmalady. She is my Silver Dragon, shining as bright as the sun. I her Black Dragon (though good honestly), dark as night..fierce and strong.
Second Life is pretty much a glorified chat room. You can do stuff, sure, and there may be some gaming involved, but mostly it's about socialization.
I played an mmo for a while that I really liked. It's defunct now, but it had a cool concept. You were one of the survivors of an interstellar colony ship crash. The ship's computer thawed out colonists as needed to repair the ship, expand the biodome, and start terraforming. So, basically, it was task-oriented, with some crafting and resource gathering. I'd love to play something like that again.
"I look at the stars. It's a clear night and the Milky Way seems so near. That's where I'll be going soon. "We are all star stuff." I suddenly remember Delenn's line from Joe's script. Not a bad prospect. I am not afraid. In the meantime, let me close my eyes and sense the beauty around me. And take that breath under the dark sky full of stars. Breathe in. Breathe out. That's all."
-Mira Furlan
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